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Chase Animation
Date
September 2024
This project was done with a partner, with the only guidelines being that we were to make an animation that featured a "chase sequence." We were meant to keep the environment simple and focus on animation.
For this project, I modelled the headphones, as well as several environment assets including the books and desk flower. These assets were modelled in 3DS Max and textured in Adobe Substance Painter.
I also animated a majority of this project in 3DS Max, using modifiers and general movement tools for both the "characters" and the cameras.
After the project was rendered out in 720p, I compiled the rendered images in Adobe Premiere Pro into a video, and added sound and music.



