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2D/Tile Artist - A Grim Adventure

Date

May, 2023

This was a semester-long group project where we were meant to make a 2D platformer in Godot, completely from scratch and without guidance.

My group included myself and 4 others. I took on the role of making all of the art assets for the game along with one other member of my group. The other three members tackled coding, sound, and level design.

I was personally responsible for:
- Character concept art
- Enemy concept art
- Enemy mechanic concepts
- All screen assets (except the title screen background)
- All level backgrounds
- All tile sets
- UI assets
- Other level assets (final objective- heart)

- Screen asset implementation
- Screen set up
- Button set up and instances

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